I was lucky enough to be contracted by the "shutterbuds" team to create a couple basic rigs for their cute little critters. These were done in Maya 2025 over the span of a couple days for each while I was working on my capstone teams game "Dual Shadows". Pretty happy with how these turned out especially how fast I was able to complete them compared to last years projects. The rigs are made with simple constraints and some extra attributes on the root and head for some ease in animation.